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Old Jun 17, 2006, 06:12 PM // 18:12   #1
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Default Noob question - What is "metagame"?

Ive only heard it used about PvP, so if anyone would be kind enough to explain me what that means, ill be happy ^^
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Old Jun 17, 2006, 06:52 PM // 18:52   #2
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Meta, meaning beyond (ironically I know - check my name ), when linked w/ "game" referrs to any action or choices the player makes outside the game. In GW, this would be skill selection, game strategy planning - you know, the whole base of pre-game activity, whatever it is.

It referrs to a great deal of things, when branched out into syles of play:
Tournament metagames might be rigorous training and tweakings of skill and distribution
Guild Battle metagames would revolve around the murder of the opposing Guild Lord + Control of the flag.
Even a Random Arena metagame revolves around getting your character ready, since you really can't sufficiently prepare for anything else.

In comparison with the metagame, there is the environment - everything that causes the player to create these decisions, such as the inclusion of assassins in PvP or something.

Hmm... I think that covers it - yell if you got more questions

-Meta

PS - Really, check out my name... in truth, it means "Beyond the boundries of reality."

PPS - For more info, w/ less paraphrasing, check out the GW wiki @: http://www.gw.gamewikis.org/wiki/Main_Page - I recommend you Wiki Metagame or something.

Px3+S - w/ school ending, I gotta stop sounding smart! This is a great vent...
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Old Jun 17, 2006, 07:24 PM // 19:24   #3
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Err... too much info?

-Meta
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Old Jun 17, 2006, 08:53 PM // 20:53   #4
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Metagame refers to the process of choosing PvP builds to counter what you expect your opponents to bring.

Being aware of what builds are popular among your opponents and designing your own builds to counter them is playing the metagame.

For example, you might notice that your opponents often run boon prot monks, so in response you might decide to incorporate Shadow Shroud into your own build. In turn, your opponent might switch to a Blessed Light monk.

The word is often used in the phrase "in the current metagame", which means "among the PvP builds that are popular right now".
http://guildwiki.org/wiki/Metagame
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Old Jun 17, 2006, 09:47 PM // 21:47   #5
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ty for replies helped a lot
what was i thinking.. didnt check wiki
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Old Jun 18, 2006, 02:38 AM // 02:38   #6
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But of course, we're here to help - if you've got some more questions, PM me - I've got a whole GW knowledge matrix :P

-Meta
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Old Jun 20, 2006, 08:05 AM // 08:05   #7
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Metagaming:
Changing your build/strategy to match the environment.

Examples:
Without metagaming, you would have what I call "scrubway," a grab-8-and-go build. The same thing anyone would run if it was their first time in PvP.

With metagaming, you add defense against popular builds and offense against other popular builds. Without metagaming, infusers are pretty pointless because you don't expect to fight "spike" groups. There are other examples, but to quickly answer your question, metagaming is basically modding your build and play style to match the opposition.
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Old Jun 20, 2006, 02:52 PM // 14:52   #8
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Don't listen to people who use the terms "metagame" and "Heroes' Ascent" in the same sentence. Like JR- said, people run gimmicks in HA to farm fame, they really couldn't care about what else people are running. Metagaming happens when people actively decide how to counter and power through what other people plan on bringing.
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Old Jun 20, 2006, 04:46 PM // 16:46   #9
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Sadly, I think that the metagame in RA is more advanced than the one in HA. In RA at elast, people start seeing lots of touchers, then they take snares. If they see lots of warriors, they start taing lots of warrior hate (playing warrior is not fun in RA when you meet a team of 4 melee-haters).
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Old Jun 20, 2006, 05:15 PM // 17:15   #10
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Bah, good warriors are bigger threats than touch rangers in the first place. The whole touch ranger fad is just weird to me, because you could rock faces much more quickly in randoms using a hammer warrior with 16 in hammer mastery. Of course, the average warrior in randoms is determined to have 10 in healing prayers and no sup weapon rune (not to mention their knight's helmet...).

Snares are the perfect counter to touch rangers, simply because snares never sit as dead skills on your bar - if you see a real threat instead of a touch ranger, your snare will be that much more valuable.

Last edited by Loch; Jun 20, 2006 at 05:19 PM // 17:19..
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Old Jun 21, 2006, 12:48 AM // 00:48   #11
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Metagame, as a general rule, could also include psychologically messing with the enemy; taunting and such. In GW this might not be implied though.
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Old Jun 21, 2006, 04:19 PM // 16:19   #12
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Quote:
Originally Posted by Loch
Bah, good warriors are bigger threats than touch rangers in the first place. The whole touch ranger fad is just weird to me, because you could rock faces much more quickly in randoms using a hammer warrior with 16 in hammer mastery. Of course, the average warrior in randoms is determined to have 10 in healing prayers and no sup weapon rune (not to mention their knight's helmet...).

Snares are the perfect counter to touch rangers, simply because snares never sit as dead skills on your bar - if you see a real threat instead of a touch ranger, your snare will be that much more valuable.
Agreed, especially in snares being good. It's just like interrupts and KDs, sure they're the perfect counters to spikes, but they have such a huge range of uses that they are never useless. Also, that's why whenever I play in RA with a pure warrior (usually hammer), I take a monk secondary.
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Old Jun 21, 2006, 06:13 PM // 18:13   #13
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Metagame is once defined before as "Eternum Pariah"
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Old Jun 21, 2006, 07:18 PM // 19:18   #14
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HA has a significant meta game, but it isn't very interesting. I understand the Tombs hate, but players their are definitely win maximizing.
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Old Jun 21, 2006, 07:26 PM // 19:26   #15
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Quote:
Originally Posted by Thom
HA has a significant meta game, but it isn't very interesting. I understand the Tombs hate, but players their are definitely win maximizing.
The evolution of HA builds isn't exactly what I would call a metagame; it is basicly a matter of someone discovering the next FoTM build to catch on. There is admittedly a small amount of metagaming involved from the better teams there; but it is still far below the level of GvG.
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Old Jun 23, 2006, 02:35 PM // 14:35   #16
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kinda like how we bring scourge healing and scourhe sacrifice to alliance battles cause we all hate the kurzicks minions X.x (they are all over the damned place!!!!)
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Old Jun 25, 2006, 01:02 AM // 01:02   #17
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Metagamboozled - being confused by the current metagame builds. :P
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